AI Insights · Timothy · December 2021
Top 5 Co-op Games Performance on iOS in Oceania Q4 2021
In Q4 2021, the top 5 co-op games on iOS in Oceania showed varied performance trends. Key metrics such as weekly downloads, revenue, and active users provided insights into their market presence.
The fourth quarter of 2021 saw notable trends in the performance of the top 5 co-op games on iOS in Oceania. Here, we delve into the key metrics such as weekly downloads, revenue, and active users for each game.
Roblox, developed by Roblox Corporation, experienced fluctuations in its weekly revenue, peaking at around $670K in early October and ending the quarter with approximately $608K. Download numbers showed a gradual decline from 35.7K at the start of the quarter to a low of 17.4K in mid-November, before rebounding to 32.5K by the end of December. Active users remained relatively stable, averaging around 655K, with a slight increase to 706K towards the end of November.
Clash Royale from Supercell saw a significant rise in weekly revenue, starting at $94K and reaching a high of $329K by mid-December. Downloads also varied, with a peak of 18.5K in early November and maintaining an average of around 13.5K through the quarter. Active users showed consistent growth, increasing from 188K to a high of 295K by late November.
Among Us! by InnerSloth LLC had modest weekly revenue, generally staying around the $1K mark, with a slight peak of $1.4K in mid-November. Downloads fluctuated, starting at 15.1K and dipping to 9.4K in mid-November before climbing to 20.3K by the end of December. Active users showed a downward trend initially but stabilized at around 57K towards the end of the quarter.
Activision Publishing's Call of Duty®: Mobile displayed varied weekly revenue, starting at $197K and ending the quarter at approximately $110K. Downloads showed a gradual decline, starting at 12.7K and ending with around 10.5K. Active users remained fairly consistent, averaging around 165K throughout the quarter.
Lastly, Pokémon GO by Niantic, Inc. saw fluctuations in weekly revenue, peaking at $239K in mid-November and ending the quarter at $134K. Download numbers remained steady, averaging around 9.5K, with a slight peak of 10.8K towards the end of December. Active users showed a slight decline from 331K at the start of the quarter to around 250K by the end.
These insights come from Sensor Tower, providing a comprehensive overview of the performance of top co-op games on iOS in Oceania. For more detailed insights, visit Sensor Tower.